Dancer in Darkness
- Size/Type
- Medium Outsider
- Hit Dice
- Outsider 14
- Hit Points
- 112
- Abilities
- Str 14, Dex 22, Con 16, Int 18, Wis 16, Cha 22
- Basics
- BAB +14, Fort +10, Ref +10, Will +10
- Movement
- 30 ft, fly 90 ft (good)
- Perception
- Low-light vision, darkvision 120 ft, see through magical darkness
- Armor Class
- 28, touch 28, flat-footed 16 (+6 Dex, +6 insight, +6 deflection)
- Tactics
- Grapple +16/+20, Trip +2/+6, Touch +20
- Saves
- Fort +13, Ref +16, Will +16 (all +2 vs magic, additional +2 vs enchantments)
- Special Defenses
- Spell Resistance 26, mirror image, uncanny dodge
- Attacks
- Dancing lights 2 attacks +20 ranged touch, 5d8 energy plus effects (see below)
- Special Attacks
- Captivating dance
- Spell-like Abilities
- Caster level 14, DC 16+spell level
:3/day – deeper darkness, darkbolt, rainbow pattern
:1/day - prismatic spray
- Skills
- Perform (Dance) +22, Hide +22, Move Silently +22, Spot +19, Listen +19
- Feats
- Improved Dodge,Quicken Spell-like Ability (Deeper Darkness),Empower Spell-like Ability (Darkbolt),12
- Treasure
- No coins, triple goods (always gems), standard items
- Challenge Rating
- 14
Special Abilities
- Dancing Lights
- The Dancer in Darkness wields her Dancing Lights as weapons. Each time she attacks, she can choose a color. She conjures a ball of light of that color and hurls it at her foe. It inflicts energy damage, and has a negative effect, given by the table below.
Red | 5d8 fire damage | Target ignited as in Combust, Reflex DC 23 negates. |
Orange | 5d8 acid damage | Target stunned for 1 round, Will DC 23 negates. |
Yellow | 5d8 electrical damage | Target blinded for 1 round, Fort DC 23 negates. |
Green | 5d8 poison damage | Target suffers 1d6 Dex damage, Fort DC 23 negates. |
Blue | 5d8 cold damage | Target slowed for 1d3 rounds, Fort DC 23 negates. |
Indigo | 5d8 sonic damage | Target deafened for 1 round. |
Violet | 5d8 force damage | No additional effect. |
- Mirror Image
- At will, the Dancer in Darkness can generate 1d4+5 mirror images, as the spell, as a swift action.
- Uncanny Dodge
- As the rogue ability, effective level 14.
- Captivating Dance
- At will, the Dancer in Darkness can use an effect similar to a bard's fascinate ability by dancing to a mysterious, ghostly melody. In subsequent rounds, she may use Mass Suggestion on all captivated targets, with a Will save DC of 23.